Research-Based Discussion

About the Project, Program & FAQ

Everything you need to know about our free educational webinar series on VR and AR in everyday life.

About the Project

By 2026, VR and AR are no longer niche entertainment for technology enthusiasts. They are increasingly becoming tools used by everyday people: learning languages inside virtual environments, exercising with precise real-time feedback, meditating in safe digital spaces, or participating in exposure therapy for anxiety without leaving home.

However, these technologies have a dual nature. They can dramatically improve learning outcomes and emotional states, but when used without awareness they may cause fatigue, disorientation, reduced engagement with the physical world, and even increased social anxiety.

Recent research (Frontiers in Virtual Reality, Journal of Medical Internet Research, IEEE Transactions on Visualization and Computer Graphics, Nature Human Behaviour, 2023–2026) shows that immersive environments can accelerate skill acquisition and reduce anxiety levels. At the same time, they can overload the sensory system and subtly change how people perceive the "real" world.

During this webinar series we will not discuss specific devices or claim a technological revolution in fitness. Instead, we will focus on how VR and AR influence the brain and psychological processes in everyday life, what mechanisms drive their effects, and how these technologies can be used consciously to provide benefits without creating additional stress.

The project is strictly educational and does not promote products, services, or commercial solutions.

This project does not promote any VR/AR hardware, software, applications, training platforms, wellness devices, or commercial solutions.

virtual reality environment for educational research and cognitive exploration augmented reality interface overlaying digital elements on real world setting

The webinar is provided for educational purposes only. The invited expert participates as a guest contributor.

Event Format

Two Online Sessions

60–75 minutes each, delivered live with full research-based explanations.

Interactive Polls

Engage with real-time participant polls throughout each session.

Real-Time Exercises

Simple exercises to experience concepts discussed during the sessions.

Research-Based Content

All materials are grounded in peer-reviewed studies from 2023–2026.

Practical Recommendations

Takeaway guidance for independent practice and conscious technology use.

Session Program

1

Session 1 — May 21, 2026

How VR and AR Change the Brain in Learning and Physical Activity

Topics Include:

  • Acceleration of motor learning and memory through immersion
  • Influence of VR fitness on motivation and movement technique
  • Psychological effects of digital environments: presence, fatigue, cybersickness
2

Session 2 — May 27, 2026

VR and AR as Tools for Anxiety Reduction: Opportunities and Limitations

Topics Include:

  • Exposure therapy and mindfulness practices in virtual environments
  • Balancing digital comfort with engagement in the real world
  • Preventing dependency and cognitive overload from immersive technologies

Invited Expert

Subject Matter Expert • Invited Guest Contributor

The invited expert is a specialist in the psychology of virtual and augmented reality and studies the influence of immersive technologies on learning, motivation, and emotional wellbeing.

The expert has knowledge of mechanisms such as cybersickness, sense of presence, emotional regulation, and cognitive effects associated with VR and AR environments.

They have participated in scientific and educational projects and provide materials based on verified research.

Frequently Asked Questions

Yes, the project is strictly educational.

No.

No. The content focuses on psychological effects rather than technical operation.

Yes.

An educational initiative with participation from an invited expert.

Yes.

No.

Name and email only.

No.

Yes, every email includes an unsubscribe option.

The link will be sent by email 24 hours before the session.

Yes. The content is useful for anyone interested in how immersive technologies influence the brain and behavior.

Ready to Join?

Register for the free educational webinar series and explore how VR and AR are reshaping everyday life.

Register for the Series